Experience Philippe Fassier's iconic Profondeurs the way it was meant to be: in Virtual Reality, from within the labyrinth of mazes itself!
These were part of a series for the Jeux & Stratégies magazine from before the Internet was born 🪔
Here is a presentation of the labyrinth from the creator himself:
Protean Productions straightened out the images of the individual maze-walls of the labyrinth, via algorithmic anti-perspective removal of the skews, to make them suitable for use in the Unreal Editor.
The scanned pages were made available by Yahn Drev on Vidéorègles.net, in the context of a
"concours":